If I die I’ll return here, thanks to having four spare pairs of shades.
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These can be spent on passive buffs which range from the boring to the spectacular: health pickups give you more health, or enemy gibs hurt other enemies, causing an exponential doomsplosion. But for the most part, this is all there to support the main objective of shooting a lot of things.ĭevelopers Crackshell have also done the obligatory RPG thing, insofar as you find stars scattered throughout the levels, and earn more for gaining experience and levelling up. Occasionally (usually when we’re talking secret areas), there are puzzles. As there’s plenty of stuff to do while wandering that’s usually fine, although it did once drift into bullshit territory, with the only route to progression being through a destructible wall that was obscured by a tree. I’ve done quite a lot of aimless wandering, looking for a key or a door or a passage to an area that I can see. This can occasionally work against the game, but – again – mostly in the sort of way that I remember from Doom and Serious Sam and their ilk. Doing so is indeed a good idea, because enemies, weapons, and various pick-ups are all over the damn place.
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Fairly early on in the first level, you’re told that your objective is due north, but that you should probably explore.
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I noted that it lacks randomisation, but the levels themselves are sprawling beasties full of secrets and optional areas, so it’s not like there’s nothing to discover. Miniguns are great when things get hectic, but ricocheting sawblades can be rather handy indoors, and the flamethrower is awfully good if things get close. The controls are tight, aiming is generally fine (with minor exceptions when scenery gets in the way thanks to a slightly tilted perspective), and the weapons all have their uses.
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Which, dodge roll aside, is also pretty Serious Sam. Movement is key, both in terms of running like hell away from the charging hordes, and dodging incoming lasers and rockets. It lacks that game’s random elements – this isn’t a roguelite/like/litelike – but its combat feels most similar to that thanks to a heavy focus on a rather nippy dodge roll. The top-down twin-stick shooter-y stuff is probably easiest to compare to the utterly exquisite Enter the Gungeon. Plenty of familiar enemies, too, like the dreaded Sirian Werebull.